Here is a screenshot of Jana Lorso the Executive Officer of Czerka Corporation on Citadel Station above the planet Telos IV. Assuming you're a Light side player, you'll want to implant this into your saber as soon as possible. As long as you play it straight, you'll get everything that you want: the Chieftain's gaffi stick, the Jawa captives, and the ability to look around the enclave. You intended to end the affair. If you pump your stealth stat high enough, though, and pair it with state-of-the-art camo gear, you should be as hard to spot as a Dianoga in a trash compactor. You could use B-4D4 to get into the mainframe." This is the shifty little droid mechanic. For cross-class skills, the limit is half of the limit for your class skills, rounded down, so that, at experience level 4, your upper limit for a cross-class skill would be rank three (experience level four + three equals seven, divided by two is three and a half, which is rounded down). It will take some time after you first meet Mission to reach the terminus of her story, which comes when she continually insists that the search for Griff won't interfere with your mission. You'd be surprised at how much torture those little guys can take before they finally crack. These droids are highly resistant to most forms of damage, including energy damage, so your lightsaber won't help you very much. If you possess a high dexterity, but a low strength stat, then you'll be able to go a bit longer in combat without having to resort to the cure power or medpacs, but will deal less damage on the whole than a character with high strength. Mission luckily retains a stealth field generator once she breaks out of her cell, which is, you have to admit, a fairly strong indictment against Sith prison policies. Head back to the main garage and take the southern passage. Assault Class Edit. More experience is gained by convincing four of the judges, but the best rewards are reserved for the litigator who can bring all of the judges over to his or her side. You should also visit with Juhani if you did manage to bring her back to the Light side of the force, but you won't be able to add her to your party yet. Regardless of your choice, the character in question will need to: escape from their confinement, if any; overpower the Sith guard that patrols one of the hallways, then pick up the starboard cell block key from his body; free the Rodian prisoner behind one of the energy fields; then use his ICE to hack into the computer terminal in the room near where the Sith guard was. Make like a tree and leave through the hangar bay doors. Save versus fortitude: target is slowed instead of stunned for the duration, All nearby enemies are stunned for 12 seconds, Target is stunned for 12 seconds; takes damage equal to character's level, Save versus fortitude: no stun, half damage, A group of targets is stunned for 12 seconds; all targets take damage equal to character's level, A group of targets is stunned for 12 seconds; all targets take 1-6 damage per character's level, Target is dealt 1-4 damage for each level of the Dark Jedi (up to level 10); Dark Jedi gains that much vitality, All targets within a ten meter radius are dealt 1-4 damage for each level of the Dark Jedi (up to level 10); Dark Jedi gains that much vitality. Unfortunately, once you take him the third time, for 500 credits, he'll refuse to play for money after that. Also, like persuasion, this Force power is only available to your PC; giving it to your other party members is a waste. If you're using a melee weapon, then power attack can greatly increase the damage a successful strike dishes out, but it unfortunately reduces your attack bonus, rendering said strikes more difficult to accomplish. The fight here is one of the most fun in the game, since it's essentially just 12 characters thrown into a room and told to kill each other. Dealing with the Exchange The Exchange are interferring in the restoration project. This area has the Cantina where you can enjoy some Pazaak or Swoop Racing, two merchant brothers for buying and selling goods and the TSF Office (Telos Security Force) where you can get your stuff back. Alternatively, you can chuck a thermal detonator towards Saul as soon as the battle begins, which will knock down all of the opponents in that direction. The choice is obvious: side with Bastila, and accept her offer to join together as the new Sith rulers of the galaxy. You'll be able to race swoop bikes on Taris, Tatooine, and Manaan. The treat injury skill simply adds itself to the amount of vitality you would normally gain from a medpac; this amount can be further increased by using advanced medpacs or life support packs. It's something of an alternative to the Two-weapon proficiency, but instead of reducing penalties, dueling simply takes a good thing and makes it better. Indeed, this is the biggest difference between the normal method of leveling and this loophole-leveling; characters who exploit a loophole like this will gain more Force powers in the latter stages of the game. If you do make your primary character into a soldier, you'll want to make sure that you keep an NPC with excellent security skills in your party, if only to make it easier to get through locked doors. It's certainly possible, especially if you use your teammates to fight all of your battles in solo mode, and are willing to make many, many trips to the load game screen. Surprisingly enough, you shouldn't have too hard a time with this battle; as long as you can continually knock the Dark Jedi around, preferably with Force wave, you should have an upper hand. Rinse, repeat. One of your characters has no attack bonus, while the other character has an attack bonus of +10. After you've obtained the four parts of the Star Map, a seventh destination will appear on your Galaxy Map: the Unknown Planet. In the following pages, you will find: As well as the proverbial 'much, much more.' And the other shoe..doesn't fall this time. Step through the door, kill the energy-shielded Vulkars, and proceed to the Vulkar base. You'll eventually need to trade him your Sith uniform for a set of Sith papers that will allow you access to the Undercity, since he believes that a Twi'lek named Mission Vao will help you get the accelerator. Your teammates will usually be referred to as, well, teammates, or party members. You can abuse his merely average deck for loads of credits if you have the time to save the game between each match. Surik paid his loan, and Opo Chano was grateful, promising to repay her. How you deal with him affects your Force alignment, in much the same manner as your dealings with Nico on Tatooine. The command deck level will have a few new enemies, mostly Dark Jedi and Sith grenadiers. A high constitution also affects your fortitude saving throw, allowing you to more easily fight off the effects of poison and other harmful physical ailments, or avoid them altogether. Apparently the Sith engineers don't have to hold themselves up to OSHA standards. Once you find the Modified Blaster you can show it to Samhan for some extra quests. You can visit him in his compound in the Sandral Grounds to deliver the unfortunate news. Your conversation decisions in the mediation will result in one of five outcomes, from a good Light side bonus to a very gruesome Dark side bonus. In a word: disguise. Although you can change targets at will, the game doesn't necessarily shift over immediately, especially if you have actions in your queue. Since you're forced to walk while stealth mode is active, using it slows the pace of the game down considerably, but if you're deeply involved in role-playing your character, you may find some interesting solutions to puzzles via this skill. Each area consists of an ancient computer terminal, protected by a guardian droid. Once you're done with that little run-in, take someone with a high security score and bust open the footlocker on the dock; there's an interface visor inside that's worth having, since it adds four to demolitions, computer use, and security. The shapeshifter is in the Upper Shadowlands, and can be somewhat time-consuming to find. Head back out to the north beach and talk to warleader Garn, who's standing by the water; he'll speak to you of invisible warriors who have killed his men, and you'll pick up the Invisible Mandalorians side quest. Rukil will give you Side Quest if you agree to find his apprentice. Gadon knows where Bastila is, and is willing to help you find her, but first, you must help him out by finding an accelerator for a swoop bike that was stolen by the Vulkars. Once you find the holocron, bring it back to Helena in the cantina. It's guarded by a computer holosimulation, set up by Malak and Revan to protect the Star Map from anyone but themselves. Head through the exit to the outer courtyard when you're ready to proceed with the quest. You'll encounter a wounded and infected Republic soldier near the pod; if you don't have the Rakghoul serum, he'll change almost immediately. Destroy them, then open the tomb (DC 28) to obtain Marko Ragnus' gauntlets and a sigil crystal. You'll run into Dak Vesser near the entrance to the Valley proper; if Juhani is in your party, he and she will have a frigid little back-and-forth which causes Dak to run off after you're done speaking to him. Basket Up []. The Czerka offices can be entered from the Residential Module 082 East. He'll have two Selkath groupies who attack with blasters, but ignore them for the moment. Now that you've found everything there is to find in the Sith base, proceed back to the elevator and ride up. Shell have a couple of quests you need to complete first. To begin with, his base attack bonus is +20, to which he adds +3 from master dueling, +1 from lightsaber focus, and his Strength mod of +9 (holy mackerel!). This is of minor use against powerful opponents, against whom you will need as high a chance to hit as possible, but against less significant foes, the extra damage can end skirmishes quickly. Speak with Ll'awa before you go to pick up the Rakatan Research quest. If you choose to stand against Yuthara, you'll take a Dark side hit if you inquired about her past back in the Sith Academy. As soon as you enter the Docking area youll receive a call from Mozo asking assistance. First off, pick a runner; one of your characters with Force speed and preferably Force resistance or immunity will do nicely. Gamer Walkthroughs --- Contact Us --- Privacy ---, Knights of the Old Republic 2 Walkthrough, Teenage Mutant Ninja Turtles: The Cowabunga Collection Released, Starship Troopers: Terran Command Released. If you're used to pre-made characters, such as are found in most console RPGs, by all means select a quick character and jump directly into the game; they're not handicapped at all when compared to a custom character. Soldiers, as you might expect, generally possess more brawn than brains and are apt to use firepower to blast themselves out of a tight spot. A tarentatek will appear behind your party; this massive beast, as you may have learned on Dantooine, preys on Jedi, among other things, and has a limited ability to use the Force, in this case restricted to the Force push power. He got into debt with Davik and is unfortunately (for him) unable to pay it off. There's also a quasi-cardshark named Furko here who'll offer to play you a few times, with escalating wagers and more difficult side decks as you progress. Unfortunately, only Sith Academy members are allowed access to the excavations. At the second and third ranks, the power is area-effect, enabling you to shut down a whole group of droids, turn to attack the human opponents, switch back to stun the droids again, and so on. The guards and the emitters are the key here; eliminate the sonic field that's being generated, and the poachers will have no choice but to leave the area. This will at least set you up with a meeting with the Exchange boss, Slusk. Shell refer you to Chodo Habat, in the Ithorian Compound. Against some powerful foes, the critical range will actually exceed the range needed for a hit, meaning that 100% of your successful hits will have a chance for double damage. (Which came first, the Kyle or the katarn?) How cool is this guy? As soon as T3 is left alone in the droid repair office, you'll begin a little mathematical minigame, where you're able to disable the droid that's attempting to wipe your memory. To disable these cannons, you'll need pass cards, which only Vulkar lieutenants possess. Don't worry about the flunkies, though; concentrate all your firepower on Calo himself. Since the droid is immune to the Sith's stunning Force attack, the Sith won't be able to stop his attacks without killing him. Those of you who are familiar with previous BioWare RPGs, such as Neverwinter Nights, will feel right at home with the character creation process, since it strongly resembles the Dungeons and Dragons-style character creation that we all know and love. These latter two have obvious Dark side implications. Note that Force speed will interact with this feat quite favorably; if Juhani or your PC has master Force speed and master Force jump, they will get three attacks after they leap, each at +4 attack and +4 damage. Roland won't reveal why they've been hiring mercenaries until after you infiltrate the Sith base for him; once that's done, he'll fill you in on the details. 8) Lockers Grab all of your items from the lockers here. Speak to the Wookiee fighting the Mandalorians and heal him to get the Hidden Hunters side quest, then head south to find Freyyr in a small cul-de-sac. Once they're all dead, take the commander's excellent equipment and head back to the Grrrwahrr for your quest experience. Bring it back to Chodo for the Light Side path. He'll ask you to find the blade of the mighty Bacca, an ancient Wookiee tribal leader, which was lost in the hide of a ferocious beast elsewhere in the Shadowlands. All targets up to 16 meters away in front of character take 1-6 damage per level of Jedi (10-60 max). If you're not a blaster user, let Carth equip the ion blaster, and then go to town. That wasn't so bad, now was it? Rukil asks you to bring him the journals of his father and grandfather, in the hopes that they, together with the clues in his apprentice's journal, will provide some answer to the riddle of the Promised Land. Carth obviously isn't going to be much help here, since the Dark Jedi can reflect most of his blaster shots, so you might want to let him sit back and chuck grenades at any stunned opponents, or give him Bacca's Ceremonial Blade and let him go toe-to-toe; he'll probably have more health than Bastila, so he could be valuable as an extra target to take the heat off her. but thats what the file says. B-4D4 assured them that he would not do such a thing, though whether he meant it or not is unknown. You can give him one of the false swords, or force him into a fight and kill him. A villager has gone outside the gates, for some reason, and the gatekeeper refuses to allow him access, since he's being chased by a Rakghoul. Even a scoundrel should be able to proceed far enough along to beat at least Ice, and now that you have Bastila to cure you, you won't have to waste medpacs on minor injuries between fights. I'm kidding, of course. Scoundrels and scouts should usually be fine with the number of skill points they get at each level-up. By the bar youll find Luxa, the second in command for the Exchange, but she wont talk to you until youve completed a quest from either the Ithorians or Czerka. Proceed in a northwesterly fashion until you come across a bounty hunter roaming the halls. If you talk to the Sith that's of the opposite sex of your character, you can get invited back to a party that they're throwing later that night. Firstly, you can put yourself in Revan's shoes, and answer as he would, i.e. You'll need to follow him, but you'll have to skirt the main room, which is locked, and enter from the rear door. Luckily, his daughter intercepts you before you are forced out the door, and informs you that yes, indeed, Nurik has kidnapped Shen, as a result of his belief that Nurik kidnapped his own son, Casus. After that thriller, search the Sith's body for the launch codes, and don't miss the strong boxes that contain some more goodies. Note that doing so will prevent you from using the above trial walk-through without taking a shift to the Dark side, but if you're really interested in perverting justice, then it might be worth your while to hack the Republic database, because..he actually did do it. The first quest is to pick up some items from the Medical Lab in Residential 082 West. If you do kill them, one of their bodies will have the Sith medallion that you need. The priest's butler has a short temper, so if you don't want to take 1,000 points of damage, you'd be wise not to get him upset. The one exception to this smorgasbord of Star Wars genre-mining has been the role-playing game, which is odd, considering both that role-playing games have a deep fan base, and that Star Wars, with its richly imagined universe and compelling sci-fi archetypes, seems like a natural choice to be the basis for such a game. Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, and takes a -4 penalty to strength, dexterity, and constitution for 24 seconds, Target is stunned for six seconds and takes damage equal to half of their (the target's) maximum vitality, Save versus fortitude: No choking effect, take damage equal to attacking Jedi's level, Single victim takes -2 penalty to defense, reflex saves, and attack rolls for 30 seconds, Target is drained of one point from each attribute every three seconds for 21 seconds, and is slowed, Target is drained of one point from each attribute every second for 12 seconds, and is slowed. If you're a real man (or woman), though, you'll probably want to know if there's a way to survive this level on the normal difficulty setting. After you land, pester the mechanic on the docking platform for a bit of background information about Korriban and the Sith Academy. Hell, since your Force points recover so quickly outside of battle, you'll be able to use your powers in every fight along the way. The first tune-up requires a repair skill or four, and adds two to HK's dexterity; the second upgrade requires eight repair, and adds two defense; the third requires 12 repair, and lets HK regenerate one hit point per round; and the final upgrade requires 16 repair and gives HK an extra +2 to dexterity, and doubles his regeneration rate, as well. Now for the semi-tricky part. There is apparently a finite number of enemies here, so you may run out of foes after a while, but our usage of the phrase 'a while' should not be interpreted as a reference to a length of time that human beings can comprehend. His increased number of Force powers lends him a versatility that's valuable to any team, and while Juhani may be more powerful in melee combat, Jolee is no slouch; his lightsaber combined with Master speed and backed up by offensive Force powers will let him handle many foes by himself, if need be. Every so often, you'll encounter traps in KOTOR. Once the droid is taken care of, grab the equipment from the lockers in the room and load yourself out, then head down to free the Rodian from his cell and free Bastila and the others. Bounty on Escaped Criminals Go to the Czerka Offices and speak with Jana Lorso. Toughness has two separate effects, depending on the rank that you advance it to. Anyway, your party is now in the southeastern corner of the map, hopefully calm, cool, and fully recharged. As might be expected, he's a toughie, but is not unmanageable, provided you practice simple divide-and-conquer techniques. After all of the trapped Jedi are destroyed, all you have to do is take off Malak's last health bar and you win. 9) Exit to Dock Module Before visiting the Docks make sure you check out the Cantina and then go back to the residential area so you can reach the Residential 082 West. Heading to the east of the city, you'll run across a Sith patrol. Dark Side Solution: Actually, you don't seem to get Dark side points for killing Matrik. Once Freyyr calms down, you can either proceed with the assassination that Chuundar requested of you, or attempt to help him in his quest to be reinstated as the chieftain of the Wookiee tribe. Again, the game has been carefully crafted to ensure that you never have to have a character with a high security rank in your party, through the use of keys and passcards and such, but most areas will have numerous locked stashes of items that you will miss out on without at least one character with sufficient security to open them. Version) File Description The original review was in semi-AOL speak and left out some stuff, so mod ta-da, here's a somewhat brand new review for everyone! At its most extreme, this effect will save you 50% on your friendly Force powers, but using powers from the other side of the Force will cost you 50% more than they would if you were neutral. You can still pump your strength score at character creation, perhaps by under-boosting constitution and making the difference in vitality back later on with the toughness feat. Go with dexterity. Life support packs can be used in place of heal, for instance, assuming you have a decent treat injury score. This is a situation that calls for grenades if there ever was one; you might want to have two or even all three of your party members simultaneously launch a variety of grenades into the fray before the Vulkars can close in on you. Once this occurs, take her into your party and start hitting the starports and towns. Talk to him, and after you let him know that you're wise to his little game, he'll assume the form of Jolee and the fight is on. Unfortunately, they're no longer sold, so you'll have to take on a task before the protocol officer there grants you one. It's important to consider, when making a character, that not all classes are equally adept at all the skills. If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. After you achieve victory, a short cutscene plays out with Brejik and Bastila, culminating in a fight between yourself and a few of the Black Vulkars. Take the escape pod to get away from the Endar Spire before it's destroyed. There are some tough fights in KOTOR, to be sure. You see, once you become a Jedi Padawan on Dantooine, the game automatically grants you a level-up; you'll now leave your old class behind, and become a level one Jedi, of whichever class you've chosen. Once you gain 10 levels or so, and gain bonuses to your strength through implants or other items, you will stand a much better chance of incapacitating opponents. Even after their shields fall, the droids have resistances to most forms of attack, so you'll want to stick with the ion guns until they die. You want to make your way around to the TSF Office but you might as well stop in at the various sights along the way. For once, you might want to dispose of the weaker enemy first and kill Yuthara before Uthar, if only to prevent your energy shield from falling as quickly, and since Uthar will abuse his death field attack to stay alive much longer than he should be able to. Even though both of them add their modifier to the DC of a Force power attack, a high wisdom score also increases the amount of Force points your character possesses, as well as your will saving throw. The single most important thing to remember is that your characters will always have a better chance of surviving a battle if you focus on one target until it's dead, then repeat the cycle with every other target. If you threaten to tell the Sith about it, you can force Zelka to hand over 100 credits, and earn some points towards the Dark side. After you have completed enough of these quests to sufficiently impress Uthar, he'll congratulate you and let you know that you've won. Once you're free from the Leviathan and have fought off the Sith starfighters, you'll have to have a pep rally with your crew. Once all three waves of Sand People are vanquished, speak to the captain again to learn a bit about the Sand People's bivouac to the south. Show your papers, then ask them about the other patrol that was reportedly lost. The Assualt class brings the single best ability in the game at its first level. Well, no--but you do find some Sith armor in a Sith backpack on the floor near the unconscious partygoers. You can try a frontal assault, if you like, but the turrets that are set up in front of the entrance are incredibly resistant to most forms of damage; good luck getting past them. Put them on your main character right away, since they're obviously the most powerful robes you're going to find anywhere in the game (the +5 to Wisdom, at least, will increase your saves against all of the Dark Jedi's Force powers), then hit speed on all of your characters. Their gaffi sticks can stun a member of your party on a successful hit, so bringing along Bastila might be a good idea; she's immune to being stunned due to her Force immunity feat, so she won't stop fighting. He'll go topside to attempt to marshal some troops for a confrontation with Chuundar. 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